Notice : You are now accessing LOOP SIT SERVER. This is not meant for public access. For the actual LOOP Website please visit www.LOOP.sg instead


Deliver Top Quality Models with Maxwell Render 3


  • Deliver Top Quality Models with Maxwell Render 3, Singapore SKillsFuture elarning online course
  • Deliver Top Quality Models with Maxwell Render 3, Singapore SKillsFuture elarning online course
  • Deliver Top Quality Models with Maxwell Render 3, Singapore SKillsFuture elarning online course
  • Deliver Top Quality Models with Maxwell Render 3, Singapore SKillsFuture elarning online course
  • Deliver Top Quality Models with Maxwell Render 3, Singapore SKillsFuture elarning online course
  • Deliver Top Quality Models with Maxwell Render 3, Singapore SKillsFuture elarning online course

Course Description

Maxwell Render 3 is the unbiased render engine of choice for discerning 3D professionals. With it's well earned reputation for top quality and physical accuracy it is used extensively in the arch-viz, jewelry, advertising, product design, special effects, and animation industries. This course is designed to get you up and running with creating high quality Maxwell Render 3 materials quickly and effectively. Taught in an in-depth but still practical and easy to follow manner by Jason Maranto, even beginners will be able to successfully utilize the realism and beauty of Maxwell Render 3 materials.

Make perfect images, films and animations from 3D models.

- Learn how Maxwell Render can create satisfactory 3D models
- Know how to utilize Maxwell Render to create your own models
- Learn the tools and techniques in order to create the perfect models
- Know what makes a 3D model an exemplary one

This course is SkillsFuture Credit Eligible.


Course Objectives

1. Understand the introduction to Maxwell Render 
2. Know how to navigate the tool pane and interface of Maxwell Render 
3. Understand the different components in creating a 3D model 
4. Understand the step process in making any 3D model 
5. Able to apply techniques such as - opaque materials, transparency and transluency, surface mappings 


Related Courses

  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 2)

    Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 2)

    SGD $189.00

    Course Description

    In this course, it focuses on sculpting and using dDo, as instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. This course takes a complete look at modelling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Moving forward, Emiel Sleegers will be going over on how to create a tileable texture using both ZBrush and Substance Designer. To start he will be sculpting some tiles in ZBrush and then use that sculpt to export various height, normal, and lightmaps. From there, he will begin his journey into Substance Designer where he will be showing you how to create the final diffuse, normal, height spec, and gloss maps. To wrap things up, he will be taking everything into Marmoset to get a quick preview of how everything will look in its final state.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course This course is SkillsFuture Credit Eligible.

    Read more...

  • Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    SGD $189.00

    Course Description

    Classic and mobile games are still just as popular as the latest XBox or Playstation games. This course will build a strong understanding of how these types of games can be made using a different approach than standard 3d game development. In this course, instructor Alan Thorn will walk through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio. Instructor Greg Mirles will walk cover the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Learn how to craft informative user interfaces, how to animate and rig 2D characters from within the Editor, how to script effectively with C# and 2D Physics plus much more. The course also covers how to push the appeal of the character by employing gradients to add dimension and interest to ultimately produce a high quality piece of character artwork.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course This course is SkillsFuture Credit Eligible.

    Read more...

  • Mastering Digital Design - Introduction to 3d Modelling for Games

    Mastering Digital Design - Introduction to 3d Modelling for Games

    SGD $189.00

    Course Description

    Learn the basics of 3d Modelling through practical application and the learning of several popular, modern 3d software packages used by game artists today. Get up to speed on the Maya basics while learning some of the tools associated with the asset modelling pipeline. For starters, you will learn about the interface, how to navigate it, the power behind customization in Maya, as well as touch on the some of the initial method of creating geometrical shapes. Moving on, learn how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course This course is SkillsFuture Credit Eligible.

    Read more...


Content

Introduction

Preview Available

+

Introduction

Introducing The Material Editor

Preferences

Material Previews

Custom Material Previews

Working with Previews

Saving MXMs

Basics of Opaque Materials

+

Setup

Reflectance 0

Roughness & Reflectance 90 Part 1

Roughness & Reflectance 90 Part 2

Nd

Force Fresnel Part 1

Force Fresnel Part 2

K

BSDF Blending

More Complex Opaque Materials

+

Layer Blending

Additive Layer Blending

Anisotropy & Angle Part 1

Anisotropy & Angle Part 2

R2 Custom Falloff Part 1

R2 Custom Falloff Part 2

Mimicking Fabrics

IOR Measured Data

Coatings

Transparency and Translucency

+

Transmittance

Transparency and Nd

Attenuation

Dispersion & Abbe

Transmittance & Scattering

Attenuation & Coefficient

Asymmetry

Single Sided SSS Part 1

Single Sided SSS Part 2

Basics of Texture Mapping

+

Loading a Texture

Projection Properties Part 1

Projection Properties Part 2

Image Properties

Override Map

Mapping Slots

+

Reflectance Map

Transmittance Map

Roughness Map

Anisotropy & Angle Maps

Scattering Mapping

Thickness Mapping

Weight Map

Layer Masking

Working With Textures

Surface Texturing

+

Bump Map

Bump Intensity

Normal Map

Global Bump

What is Displacement?

On The Fly

Height, Offset, and Precision

Pretesselated

Vector

Procedurals Introduction

+

Circle

Blending Procedurals

Resolution

Baking to Texture

Procedurals Parameters

+

Wire Frame Texture

Gradient and Gradient3

Checker

Grid

Brick Part 1

Brick Part 2

Brick Part 3

Marble

Noise

Voronoi

Tiled Texture

Emitters

+

Area Emitters

Presets

Luminance Specifications

Temperature

HDR Image

IES

Spotlight Preview Scenes

Spotlights Basics Part 1

Spotlights Basics Part 2

Using Textures With Spotlights

Global Properties

+

Render Channel Options

Types Introduction

Opaque

Transparent

Metal

Other Types

Wrap Up

+
Resource Files

Wrap Up

About Me

+

About Jason

SkillsFuture Credit Eligible
  • SKU CRS-N-0034900
  • Duration 8 hr 2 mins
  • Skill level All Levels
  • Languages English
  • Tag(s) SkillsFuture Design 3D


SGD $45.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.