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1st Step to Game Design with Blender and Unity 3D


  • 1st Step to Game Design with Blender and Unity 3D, Singapore SKillsFuture elarning online course
  • 1st Step to Game Design with Blender and Unity 3D, Singapore SKillsFuture elarning online course
  • 1st Step to Game Design with Blender and Unity 3D, Singapore SKillsFuture elarning online course
  • 1st Step to Game Design with Blender and Unity 3D, Singapore SKillsFuture elarning online course
  • 1st Step to Game Design with Blender and Unity 3D, Singapore SKillsFuture elarning online course
  • 1st Step to Game Design with Blender and Unity 3D, Singapore SKillsFuture elarning online course

Course Description

Unity is a cross platform game engine developed by Unity Technologies used to develop video games for PC, consoles, mobile devices and websites. It is the default software development kit (SDK) for the Wii U. The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound. Design fun game levels with Blender 3D modeling and the Unity game engine.

Unleash your potential in your game design and share it for others to see.

- Know what goes into creating a game from scratch
- Learn about Unity and Blender to create your own games
- Use this tools and know how to add in your own twist to your designs
- This course can be for anyone who is new to game development to an experienced developer

This course is SkillsFuture Credit.


Course Objectives

1. Design a game level
2. Create 3D models ready to be put into a game engine
3. Create textures for 3D models
4. Construct a level in Unity 3D using 3D models
5. Navigate the 3D viewport
6. Move, scale, and rotate objects
7. Edit objects through extrusions, adding edge loops, and knife tool
8. Apply a material and texture to an object


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Content

Level Design: Introduction to the Course

+

Introduction to the Course

What is Level Design

Setting goals and getting references

Planning out your level

Draw out a level in Photoshop

Review of Designing a Level

Download Source Code

Modular Design in Blender

Preview Available

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Modular Design and Modeling Introduction

Modular Design and Asset List

Navigating in Blender and Basic Object Manipulation

Making the Floor Piece

Making the Ceiling Piece

Making Some Wall Piece

Making the Wall End and Wall with Opening Pieces

Making the Catwalk Pieces

Modular Design Review

Creating the Focal Point

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Creating the Focal Point Introduction

Designing the Focal Point

Making the Focal Point

Adding Detail to the Focal Point

Focal Point Review

Creating Props

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Creating the Props and Miscellaneous Objects Introduction

Why and how to fill in a level

Making the Box

Making a Table

Making the Variations of Props

Making the Miscellaneous Pieces

Review of Props and their Uses

Texturing our Level

Preview Available

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UV unwrapping Introduction

Texturing Overview

UV unwrapping Modular Environment Pieces

UV unwrapping Props

UV unwrapping miscellaneous Pieces

UV unwrapping the focal point

Putting UVs in a atlas and other ways to reduce

Improving the Prop Layouts

Baking AO

Texturing Review

Creating Textures

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Creating the Textures Introduction

Creating Textures and Color Theory Overview

Creating the Wall Texture

Creating the Catwalk Texture

Creating the Ceiling And Floor Texture

Creating the Box Texture

Creating The Table Texture

Creating the Pillar and Fuel Canister Textures

Creating the Base Texture for the Focal Point

Adding Detail to the Focal Point Texture

Creating Textures Review

Building the Level

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Building the Level with Unity Introduction

Intro to Unity

Exporting FBX and creating Unity Project

Exporting the Modular Environment Pieces

Exporting the Props and other Pieces

Importing Focal Point Texture and Creating a Material

Importing the rest of the Textures and Creating the other Materials

Making a Focal Point Prefab

Making the Rest of the Prefabs

Creating the Terrain

Making the Platforms

Placing the Platforms and Platforming Sections

Creating the First two Buildings and Interiors

Creating the Final Building and Interior

Adding the Props to the Level

Lighting The Level

Finishing Touches

Building the Level Review

Conclusion

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Course Review

More places to Improve Your Level Design Skills

Learn Blender Modeling and Texturing - Introduction to the Course

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Introduction to the Course


Blender Hotkeys Handout

Basic Object Manipulation

Building a City

Section Review

Learn Blender 3D Modeling

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Introduction to Blender Modeling

Subdivision and the Knife Tool - Turn a Cube Into a Rock

Extruding and Edge Loops - Make a Martini Glass

Proportional Editing, Mirror Modifier and Edge Loops - Make a Door

Project: Model a Spaceship

Project: Adding Detail to Your Spaceship

Modeling Review - Model a Chair

Learn Blender Texturing

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Section Introduction

Introduction to Blender Texturing

Adding Textures and Materials

Project: Texturing a Door

Texturing Review

Course Wrapup

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Review of What We've Learned

Blender Resources and Closing Message

SkillsFuture Credit Eligible
SGD $79.00
(Price excludes GST)
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