Autodesk Maya 2016: Advance your animation skills


  • Autodesk Maya 2016: Advance your animation skills, Singapore SKillsFuture elarning online course
  • Autodesk Maya 2016: Advance your animation skills, Singapore SKillsFuture elarning online course
  • Autodesk Maya 2016: Advance your animation skills, Singapore SKillsFuture elarning online course
  • Autodesk Maya 2016: Advance your animation skills, Singapore SKillsFuture elarning online course
  • Autodesk Maya 2016: Advance your animation skills, Singapore SKillsFuture elarning online course
  • Autodesk Maya 2016: Advance your animation skills, Singapore SKillsFuture elarning online course

Course Description

CADLearning for Autodesk Maya 2016 teaches the use of Maya 2016, a premier 3D modelling, animation, and rendering software. Maya was developed for professionals in the fields of entertainment and design to create complex 3D content in the form of images and animation. Maya's capabilities can be used throughout every phase of even the largest, most complex projects, including pre-production planning, basic and intricate modelling, imaging and animation, as well as compositing and final rendering.

Master design and architecture with the help of Autodesk.

- Discover the different types of Autodesk applications
- Learn about the functions in each application and how to apply them
​- Sift out the different product to find which one suits your project
- Navigate the tools and features like a professional at the end of this course

This course is SkillsFuture Credit Eligible.


Course Objectives

1. Understanding Maya's Complex Functionality
2. Exploring Scene and Project Management
3. Configuring and Navigating the Interface
4. Optimizing Maya's Capabilities
5. Modelling 2D and 3D Objects
6. Applying Materials to Objects to Mimic Their Real-World Counterparts
7. Creating Lights and Configuring Lighting Options
8. Rendering Still Images and Animations
9. Creating and Configuring Cameras
10. Images
11. Animation
12. Understanding Dynamics and Effects
13. Creating Particle, Fluid, Paint, Hair, and Fur Effects
14. Using Dynamics for Force and Constraint Simulation
15. Discovering IK Rigging for Animation
16. Scripting with MEL and Expressions
17. Completing Post-Production
18. Interoperability Procedures
19. Configuring Final Output for a Variety of Formats


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Content

Course Resources

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Exercise File Download - Assessment

Getting Started

Preview Available

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Learning Objectives

Examine the many components of Maya that provide a rich set of animation and effects tools

Discovering the Maya Interface

An introduction to the Maya interface and working within it

Understanding Nodes and Attributes

Understand the underlying structure of Maya

Exploring the Interface

Discover Mayas commonly used interface components

Working with Viewports

Viewport interaction is a key component of the Maya interface

Navigating the UI

Operating the Maya interface using the mouse and keyboard

Using the Hotkey Editor

Editing Hotkeys with the Hotkey Editor

Using the Marking Menus

Use the marking menus to access a variety of tools

Accessing the Hotbox

Working with the Hotbox to simplify tool selection

Using the Transform Tools

Using the object transform tools and investigating their options

Selecting Objects

Examine methods for selecting scene objects and components

Configuring the Interface

Configuring the Maya interface for an efficient workflow

Setting Up the Grid and Units

Setting up project units and grid spacing

Accessing the Help System

Using the Maya help system

Downloading Autodesk Exchange Applications

Downloading Applications from the online Autodesk Exchange

Working with the Node Editor

Use the Node Editor to create and connect Maya nodes

Using the File Path Editor

Using the File Path Editor to set path locations

Scene Management

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Exploring Scene and Project Management

Scene and project management considerations when working within Maya

Understanding Project Management

Discover how project directories help organize animation productions

Setting the Project Location

Set the project location for animation production and set the default project location

Discovering Object Naming

Understanding the concepts of object naming and organization in a Maya scene

Naming Objects in the Scene

Working with the attribute editor and channel box to rename objects in a scene

Using the Outliner

Use the outliner to select and rename objects

Working with Layers

Understanding how layers can be used for scene organization

Creating Layers

Create layers in order to organize objects in a Maya scene

Saving Scenes

Establishing an effective file saving strategy for a productive workflow

Optimizing Your Scene with Pipeline Caching

Learn about pipeline caching options to improve scene performance

Working with the GPU Cache File

Utilize GPU Caching to increase viewport performance

Creating Assembly Definitions

Create an assembly definition using multiple models

Adding an Assembly Reference

Incorporate an Alembic file to provide for data exchange

Transferring Data using A360

Transfer data using the A360 cloud, 123D, and Dropbox

Improving Scene Performance with Profiling

Use profiling to graph and interpret how long a process takes in a scene

Improving Performance with Evaluation Mode

Evaluating your computer's performance with Evaluation Mode

Modeling

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Modeling in Maya

Modeling concepts using 2D curves, NURBS and polygons for object creation

Understanding 2D Curves

Modeling using 2D curves

Creating 2D Bezier Curves

Working with 2D Bezier curve primitives to create an object profile

Editing 2D Bezier Curves

Editing a 2D bezier curve to add detail to the profile

Discovering 3D Surfaces

Discover the options for creating 3D surfaces from 2D curves

Revolving a Surface

Using the Revolve option to create a 3D surface

Exploring NURBS Geometry

Discover the power of working with 2D and 3D NURBS

Introducing 2D NURBS Curves

Understanding the concepts of creating with NURBS curves

Editing Curve CVs

Edit 2D NURBS Curve Control Vertices

Extruding Along a Path

Creating a 3D surface by extruding a profile curve along a path curve

Discovering NURBS Primitives

NURBS primitive objects are a useful starting point for more complex geometry

Creating a NURBS Primitive Sphere

Using a standard NURBS Sphere to create unique models

Working with NURBS Object Components

Accessing and interacting with the various NURBS components

Projecting a Curve onto a Surface

Using Project Curve on Surface to create a portal window

Creating a Bezel

Extruding a 2D curve along a path to create the window bezel

Editing NURBS

Editing the NURBS Sphere to remove the lower half

Creating the Chamber Base

Building the base using a cylinder and a lofted surface

Exploring 3D Polygon Objects

Discovering the 3D polygon object type

Working with Polygon Mesh Components

Accessing and interacting with 3D Polygon object components

Understanding 3D Mesh Tools

Discovering the tools available for working with polygon mesh objects

Building Using Primitives

Creating several mesh primitives in order to build a pipe intersection

Duplicating and Editing Objects

Duplicating and editing polygon objects to build a more complex object

Using the Boolean Tool

Using the Boolean tool to create a finished T-pipe intersection

Sculpting Geometry

Using the Sculpt geometry tool to form a complex landscape

Using the In-View Editor

Editing 3D objects with the In-View Editor

Understanding the Modeling Toolkit

Modeling concepts using 2D curves, NURBS and polygons for object creation

Exploring the Edit Mesh and Mesh Tools Menus

The powerful interactive modeling tools in the Edit Mesh menu

Using Quad Draw to Create New Polygons

Creating and setting up a Cylinder primitive object for further polygon editing

Working with Symmetry

Creating and setting up a Cylinder primitive object for further polygon editing

Reducing the Polygon Count of a Model

Creating and setting up a Cylinder primitive object for further polygon editing

Creating a Polygon Cylinder

Creating and setting up a Cylinder primitive object for further polygon editing

Using the Multi-Cut Tool

Cutting edges with snapping support that allows for creation of 90-degree angle cuts

Modeling the Reactor Base

Building the base of the scene's power supply using several Edit mesh options and the Modeling Toolkit

Projecting a Curve onto a Mesh

Cut a curve shape into a polygon surface to add parts

Extruding Polygons Along a Curve

Add detail by extruding faces along a curve

Understanding How to Bevel Polygon Faces

Beveling faces of objects in place of beveling every edge

Understanding Subdivision Surfaces

Understanding how subdivision surface modeling works

Modeling a Subdivision Storage Container

Creating a futuristic storage container using a subdivision surface proxy

Using Adaptive Subdivision with OpenSubdiv

Use GPU to create a high-resolution mesh that can be rendered without affecting the scene's performance

Sculpting Inside of Maya

Defining deformers and using them as modeling tools

Exploring Deformers for Modeling

Defining deformers and using them as modeling tools

Creating an Exhaust Tube

Using the bend deformer to modify a 3D primitive object

Using Texture Deformers

Use texture deformers to model detail in geometry

Using Shrinkwrap Deformers

Use Shrinkwrap deformer to model existing topology

Understanding Object History

Understanding when to use the Delete History option on a 3D model

Duplicating Objects

Using Duplicate Special to create the cooling rings for the scenes power supply object

Referencing Objects

Referencing props into a scene

Importing an FBX File

Referencing props into a scene

Materials

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Defining Materials

Materials define the surface of an object

Exploring the Hypershade Material Editor

Working with the Hypershade material editor

Using the Physically Based Shader

Working with the Hypershade and physically based shaders

Creating Materials

Using Hypershade to create a simple material

Understanding Shader Nodes

Understanding the use of shaders to build material networks

Creating a Mental Ray Material

Using the Maya material node to create a basic colored plastic material

Editing Reflectivity

Using the Mental Ray mia_material node to create a rough surface

Assigning a Material

Assigning an existing material to scene objects

Creating a New Material

Creating a rocky surface using a 3D solid fractal pattern

Working with Map Patterns

Creating a rocky surface using a 3D solid fractal pattern

Adding Bump Mapping

Simulating geometry using bump mapping

Incorporating Displacement Mapping

Use displacement maps to add additional model detail

Creating Transparent Materials

Creating a transparent material using a Mental Ray Mia_Material_x_passes preset

Discovering Mapping

Calculating pattern sizes for tiling patterns

Creating Tiles

Creating a large concrete slab pattern for the floor

Determining Map Size

Calculate the area covered by the map

Creating UVs

Create a planar UV projection

Utilizing Multiple Materials

Discover the idea of using multiple materials on a single object

Assigning Multiple Materials

Assigning more than one material to a single object

Exploring Layered Shader and Mask Maps

Using masks to create multiple materials

Working with the Layered Shader

Creating a single layered material containing two materials

Incorporating Masking

Using a black and white mask to separate materials in a layered material

Understanding Substance Textures

Learn about using Substance textures

Working with Substance Textures

Create a new material using a Substance texture

Discovering Ptex Textures

Discover the use of Ptex textures

Understanding Material Libraries

Working with material libraries

Exporting and Importing Material Shaders

Exporting and importing a shader network used for creating a material library

Mapping

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Discovering UV Mapping

Discover the process of UV Mapping 3D objects

Examining Mapping Coordinates

Examining types of UV mapping coordinates

Editing UV Coordinates

Editing mapping already applied to objects

Understanding UV Tiling

Use UV Tiles inside OpenSubdiv to show tiled textures working with tilling UVs

Working with Multiple Texture Maps

Understand the function of UV sets and how it relates to applying multiple texture maps

Creating UV Sets

Creating UV sets to apply mapping coordinates for multiple images

Assigning Textures to UV Sets

Assign texture maps to a unique UV set

Understanding the UV Editor

How the UV Editor can help apply custom mapping coordinates

Applying Custom UVs

Edit custom mapping coordinates for a scene object

Cameras

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Discovering the Importance of the Camera

Placing cameras can make or break an image

Examining Camera Shots

Understanding traditional film camera shots

Understanding Camera Distance

Moving the viewer in the scene with camera distance or focal length

Establishing Viewer Distance

Close-up, medium and distance shots

Discovering Depth of Field

Learn how depth of field can enhance the focus in a scene

Adding Depth of Field to Control Focus

Configure depth of field do add a dramatic focus

Controlling Emotion Through the Camera Angle

Understanding standard camera shots and their effect on viewers

Adjusting Camera Angles

Low, level and high camera angles

Controlling Composition

Controlling how the viewer perceives the scene

Understanding the Rule of Thirds

Understanding the rule of thirds for visual composition

Implementing the Rule of Thirds

Moving the camera to control rule of thirds placement

Discovering Diagonals

Using diagonals to makes scenes dynamic

Establishing Diagonals

Adjusting the camera to change the emotion of the scene

Examining Camera Types

Understanding the different types of cameras available in Maya

Identifying Camera Attributes

Additional camera attributes that are important for rendering

Adding an Image Plane

Adding an image plane to a camera in order to render an object into a background

Setting the Camera Environment

Adding an environment image to the camera

Sequencing Multiple Cameras

Cut between multiple cameras using the Camera Sequencer

Creating a Camera from the Current View

Create a camera from the current perspective view

Preparing the Camera for Final Render

Modify the parameters of the camera to ensure a proper rendered image

Locking the Camera Position

Rendering a scene with optical effects

Lighting

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Understanding Direct and Indirect Light

Lighting is essential to give a 3D effect to your scenes

Discovering the Physical Sun and Sky

Using the Physical Sun and Sky for simulating sunlight and skylight

Creating a Physical Sun and Sky

Adding direct sunlight and atmospheric light to a scene

Adjusting the Sun

Changing the position of the sun

Adjusting the Physical Sky

Modifying the background map for daylight

Discovering Image-Based Lighting

Discovering the possibilities of working with image based lighting

Creating Image-Based Lighting

Creating an image based lighting setup for rendering

Identifying Light Types

Discovering the various light types available within Maya

Discovering Photometric Lights

Discovering the connection between photometric lights and scene scale

Adding Lights

Creating and configuring lights within a Maya scene

Enabling Area Lights

Working with Mental Ray area lights in Maya

Understanding Indirect Lighting

Simulating bounced light to fill shadows

Calculating Indirect Illumination

How final gathering is used to calculate indirect illumination

Activating Final Gather

Calculating sunlight bouncing in an interior scene

Setting Final Gather Bounces

Increasing final gathering bounces raises accuracy

Using a Portal Light

Using Sky portal light for efficient use of interior sunlight

Understanding Global Illumination

Generating bounced light by shooting photons

Lighting for Interior Night

Using photometric lights to light a room using global illumination

Isolating Object Lighting

Isolating lighting for individual objects in a scene

Discovering Optical FX

Discovering the use of optical FX for lighting effects

Rendering Optical Effects

Rendering a scene with optical effects

Understanding Shadow Types

Rendering a scene with optical effects

Animation

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Introducing Animation Concepts

Using animation to enhance the story, not just because it is there

Discovering Keyframe Animation

Keyframe animation is for simple animation

Keyframing a Moving Object

Setting and adjusting position keys

Understanding Set Driven Keys

Discovering the power of set driven keys

Opening the Door with Set Driven Keys

Creating set driven keys to open a door

Exploring the Blend Shape Editor

Creating set driven keys to open a door

Discovering Path Animation

Using a 2D Curve to define the animation of an object

Animating on a Path

Animating an objects pivot along a 2D shape

Controlling Velocity

Adjusting the animation curve of an object

Using the Graph Editor

Use the Graph Editor to edit curves for control

Modifying Editable Motion Trails

Edit an objects motion trail to modify animation in the viewport

Discovering Camera Animation Basics

What to do and what to avoid when animating cameras

Separating Camera Position and Rotation Control

Discovering the concept of camera control

Animating a Locator on a Path

Refreshing the path animation process

Linking a Hierarchy

Establishing a parent-child link using the Outliner

Retiming an Animation

Use the retiming tools to change the timing of an animation

Generating a Playblast Preview

Saving a preview animation using Playblast

Working with Grease Pencil

Use the Grease Pencil tool to establish animation positions

Assigning an Aim Constraint

Assign an Aim Constraint to point one object towards another

Using Cyclical Constraints in HumanIK

Connecting a prop to a HumanIK rig effector with a constraint and then connecting a second constraint to the prop

Rendering

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Discovering Rendering

Rendering images and animation to be viewed by others

Understanding Renderers in Maya

Discovering the rendering capabilities of Maya

Rendering Still Images

Setting up rendering for still images

Understanding Still Image Resolution

Optimizing images for efficiency

Setting Rendering Resolution for Stills

Preparing to render a still image

Working with Render Presets

Saving and loading render presets

Discovering Image File Types

Understanding more about still image file types

Working with Still File Types

Choosing a file type for web or print

Rendering Animations

Discovering more about rendering for animations

Understanding Image Resolution for Animations

Optimizing images for efficiency

Setting Animation Resolution

Preparing to render an image sequence

Understanding Animation File Types

Choosing a file type for animations

Exploring How to Render Sequential Images

Configuring Maya to batch render a sequence of stills for animations

Using FCheck

View images and sequences using the Fcheck tool

Working with IPR Rendering

Using Progressive Rendering

Understanding Irradiance Rendering

Using irradiance rendering to render high-quality indirect illumination

Configuring Irradiance Rendering

Using irradiance particles and importons to render an interior scene

Creating Render Passes Using Hypershade

Use Hypershade to create render passes

Combining Render Passes

Connect render passes to render a composited image

Utilizing Viewport 2.0 Rendering

Adjusting scene parameters using Viewport 2.0

Applying ShaderFX

Create a ShaderFX shader by connecting multiple nodes

Exploring Color Management

Use the color management system to consistently maintain colors throughout the pipeline.

Understanding Mental Ray Render Settings

Create renders using Maya's Mental Ray Render Settings

IK and Rigging

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Introducing IK

Understanding the concepts of IK

Discovering IK Tools

Discovering the components of an IK chain

Creating a Joint Chain

Creating a simple armature rig

Rigging the Joint Chain

Incorporating a single chain IK solver into the armature rig

Understanding Skinning

Understanding object skinning

Editing a Skinned Geometric Object

Editing a skinned geometric model

Defining a HumanIK Skeleton

Use HumanIK to define and rig a humanoid skeleton

Characterizing a HumanIK Skeleton

Use the characterize tool to provide animation control

Understanding Geodesic Voxel Skinning

Use the characterize tool to provide animation control

MEL and Expressions

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Introducing MEL and Expressions

Identifying the uses of MEL scripting and expressions within Maya

Understanding MEL Scripting

Understand how MEL scripting functions within Maya

Executing a Script

Creating and executing a simple MEL script to build a polygon primitive

Creating an Expression

Creating a simple expression to automate object animation

Dynamics

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Introducing Maya Dynamics

Becoming familiar with the dynamic capabilities of Maya

Understanding Rigid Body Dynamics

Understanding the concepts of rigid body dynamics

Creating a Simulation

Setting up both passive and active rigid bodies for a dynamic simulation

Running the Simulation

Running a dynamics simulation and adjusting object properties.

Discovering Soft Body Dynamics

Discovering the concepts of soft body dynamics

Setting up a Soft Body Simulation

Setup a soft body object for soft body simulation

Simulating a Beach Ball

Setup a soft body object for soft body simulation

Using Maya Bullet Physics for Simulation

Combine rigid and soft body dynamics using the Bullet physics engine

Discovering Bifrost Simulation

Combine rigid and soft body dynamics using the Bullet physics engine

Simulating a Splash

Combine rigid and soft body dynamics using the Bullet physics engine

Discovering Bifrost Aero

Use the FLIP solver for aerodynamics

Discovering XGen

Combine rigid and soft body dynamics using the Bullet physics engine

Particles

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Introducing Particles

An introduction to Maya particles

Creating a Particle Waterfall

Begin the creation of a waterfall by adding an emitter

Setting Particle Attributes

Edit particle attributes to create the waterfall

Adding a Collider Object

Add and adjust collisions to divert the falling water

Rendering Particles

Render the particles for animation

nDynamics

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Discovering nDynamics

Discovering the Nucleus dynamics options available in Maya

Introducing nParticles

An introduction to nParticles in Maya

Creating Dripping Water

Create a dripping pipe using nParticles

Configuring nParticles

Configuring nParticle water

Understanding nCloth

Discovering the uses of nCloth for cloth simulation

Creating Hanging Curtains

Creating hanging curtains that react to moving objects

Simulating Hair with nHair

Create a ponytail simulation using nHair

Using Bend Model with nHair

Work with the nHair Twist Tracking Bend Model

Simulating a Flag Waving in the Wind with nCloth

Examine the many components of Maya that provide a rich set of animation and effects tools

Fluid Effects

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Discovering Fluid Effects

Examining the different aspects of the fluid effects system in Maya

Adding a 3D Fluid Container

Creating a 3D fluid fire effect in order to simulate a campfire

Editing the Flames

Edit the flames in a campfire simulation to improve the simulation

Adjusting the Fire Source

Editing emitter attributes to build a convincing fire

Creating a Liquid Simulation

Set up a liquid simulation using fluid effects.

Configuring the Fluid Emitter

Configure the emitter to produce a liquid effect

Simulating Liquid Interaction

Simulate the interaction of a liquid in a scene.

Creating an Ocean Surface

Create a simulated ocean surface.

Floating an Object on an Ocean Surface

Add a floating buoy on the ocean surface.

Hair and Fur

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Understanding Hair and Fur

Using hair and fur to create an array of effects

Discovering Hair

Understanding the basic features of Hair in Maya

Making a Wig

Creating a simple wig for a characters head

Styling the Hair

Creating a basic hair style

Discovering Fur

Discovering the fundamentals of fur in Maya

Growing a Beard

Creating a simple furry creature

Paint Effects

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Discovering Paint Effects

Discovering the flexibility and creative features of paint effects in Maya

Using 2D Paint Effects

Painting a unique texture on the surface of a 2D object

Creating 3D Paint Effects

Adding 3D paint effects to an existing 3D model

Working with Surface Interaction

Add paint effects that adhere to 3D geometry

Working with Paint Effects Collisions

Create paint effects that collide with scene geometry.

Compositing

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Understanding Compositing

Compositing image layers to create a more complex image

Introducing Autodesk Composite

Introduction to Autodesk Composite

Compositing Multiple Layers

Building a simple composite in Autodesk Composite

Remapping Color Output

Use Composite to remap the output color of a sequence.

Interoperability

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Importing and Exporting FBX Files

Importing and Exporting FBX files in Maya

Using the Game Exporter and Sending Files to Unity

Send objects to Unity and use the Game Exporter to export assets, animations, and skinned meshes with FBX options

Incorporating Alembic Cache Files

Incorporate an Alembic file to provide for data exchange

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