Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2)


Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2), Singapore SKillsFuture elarning online course

Course Description

In the second part of Learn to Animate Creatures and Characters for Games and Film, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Instructor Prantik Madhukalya gives us a comprehensive look at his process for animating a non-humanoid creature. After exploring the fundamental needs of basic character locomotion and interaction, we’ll prepare and export our animations to Unreal 4. Upon finishing this two volume series you’ll have a better understanding of the Maya to UE4 animation process, Blueprints, Events and Matinee, pHAT and setting up keyframe to ragdoll execution. We will highlight common pitfalls to avoid that can break your blendshapes, and tips for making your blendshape workflow more efficient and easy to edit.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Know what to create in a game environment
2. Understand how to animate a non-humanoid creature  
3. Be able to utilize Quick Time Events in Maya
4. Know how to set up an environment in Unreal 4
5. Learn how to animate a quadruped run cycle from scratch
6. Know how to use Blendshapes in Maya


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Content

Game Character Animation - Volume 1

Preview Available

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Resource Files

Chapter 1 - Introduction

Chapter 2 - Blocking the Legs

Chapter 3 - Cleaning up the Legs

Chapter 4 - Keying the Torso

Chapter 5 - Finishing the Torso and Polish

Game Character Animation - Volume 2

Preview Available

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Chapter 1 - Introduction

Chapter 2 - Blocking the Lower Body

Chapter 3 - Polishing the Lower Body

Chapter 4 - Blocking the Upper Body

Chapter 5 - Polish and Finishing Touches

Game Character Animation - Volume 3

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Chapter 1 - Introduction

Chapter 2 - Base Poses 01

Chapter 3 - Base Poses 02

Chapter 4 - Base Poses 03

Chapter 5 - Splining 01

Chapter 6 - Splining 02

Chapter 7 - Finishing Touches

Game Character Animation - Volume 4

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Chapter 1 - Introduction

Chapter 2 - Blocking 01

Chapter 3 - Blocking 02

Chapter 4 - Splining the Motion

Chapter 5 - Piecing it All Together

Creature Animation in Maya

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Resource Files

Chapter 1 - Introduction

Chapter 2 - Rig Overview

Chapter 3 - Scene Overview

Chapter 4 - Layout

Chapter 5 - Blocking 01

Chapter 6 - Blocking 02

Chapter 7 - Blocking 03

Chapter 8 - Polish 01

Chapter 9 - Polish 02

Chapter 10 - Polish 03

QuickTime Events in UE4 - Volume 1

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Resource Files

Chapter 1 - Intro

Chapter 2 - Breaking Down the Idle

Chapter 3 - Discussing the Animations

Chapter 4 - Discussing the Animations 02

Chapter 5 - Exporting from Maya

Chapter 6 - Initial UE4 Setup

Chapter 7 - Understanding Jump Mechanics

Chapter 8 - Event Graph Basics

Quadruped Run Cycle in Maya

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Resource Files

Chapter 1 - Intro

Chapter 2 - Scene Setup

Chapter 3 - Creating Key Poses

Chapter 4 - Creating Breakdown Poses

Chapter 5 - Timing

Chapter 6 - Adding Overlap

Chapter 7 - Refining the Legs

Chapter 8 - Secondary Tail Motion

Chapter 9 - Secondary Ear Motion

Chapter 10 - Secodary Motion Extras

Chapter 11 - Polish Pass

Chapter 12 - Animation Layers

Intro to Blendshapes in Maya

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Chapter 7 - Pose Blend Shape Editor Bonus Tool

Chapter 8 - Maya 2016 Improvements

Chapter 9 - Exporting to Unreal

Resource Files

Chapter 1 - Intro

Chapter 2 - How Blendshapes Work

Chapter 3 - Combining Blendshapes with Skin Clusters

Chapter 4 - Using Mudbox for Blendshape Editing

Chapter 5 - Paint Blendshape Weights

Chapter 6 - Manually Mirroring Blendshapes

SkillsFuture Credit Eligible
SGD $189.00
(Price excludes GST)
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