1st step towards 3D Modelling: Substance Designer 2.1


  • 1st step towards 3D Modelling: Substance Designer 2.1, Singapore SKillsFuture elarning online course
  • 1st step towards 3D Modelling: Substance Designer 2.1, Singapore SKillsFuture elarning online course
  • 1st step towards 3D Modelling: Substance Designer 2.1, Singapore SKillsFuture elarning online course
  • 1st step towards 3D Modelling: Substance Designer 2.1, Singapore SKillsFuture elarning online course
  • 1st step towards 3D Modelling: Substance Designer 2.1, Singapore SKillsFuture elarning online course
  • 1st step towards 3D Modelling: Substance Designer 2.1, Singapore SKillsFuture elarning online course

Course Description

Substance Designer is a revolutionary next generation tool for the creation of smart textures for 3D. Designed to fully leverage Raster, Vector, and Procedural image-making technologies along with advanced filtering techniques to create multichannel texture assets which can be dynamically changed by the end user at run time. The resulting files, known as “Substances,’ are a remarkably flexible solution for many 3D texturing needs including Video Game Design and Architectural Visualization. This latest version of Substance Designer is a must-have for anybody who is serious about working in 3D. Taught by 2D and 3D artist Jason Maranto, this VTC course is designed to quickly elevate your understanding of this powerful application. Focusing heavily on the sophisticated tools available within Substance Designer and taught in an in-depth but easy-to-follow style, this course will help you master Substance Designer to create 3D texture assets of unparalleled flexibility and power.

Discover more possibilities with 3D modelling.

- Learn about the multiple functions in Substance Designer
- Find out how Substance Designer can produce satisfactory models
- Know more about the versatility of creating 3D models
- Upgrade your modelling process to the latest software available in the market

This course is SkillsFuture Credit Eligible.


Course Objectives

1. Understand the introduction to Substance Designer 
2. Know how to navigate the interface of Substance Designer 
3. Know how to start a new project in Substance Designer 
4. Understand and able to apply the basic modelling techniques
5. Know how to apply techniques such as  - Filters, Advanced Filters, Maps 


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Content

Welcome

Preview Available

+

Introduction

Parameters

Packages

Gallery

2D View

Working in the Graph

Starting a Substance

Preview Available

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Substance Basics

Uniform Color Node

SVG Node

Bitmap Node

FX Map Node

Filtering

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Gradient Map

Transform 2D

HSL / Greyscale Conversion

Sharpen / Blur / Directional Blur

Levels

Warp / Directional Warp

Emboss

Channel Shuffle

Blend

Output

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Output Nodes

Normal

3D View

Exposing Parameters

Instancing

Publishing

SVG

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SVG Editor

Drawing Bézier Curves

Editing Bézier Curves

Transforming

Primitive Shapes

Brush Tool

Anti-Aliasing

SVG Graphic Example

FX Maps Basics

Preview Available

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FX Maps

Pattern

Pattern Transformations

Quadrant Nodes

Switch Nodes

Iterate Nodes

Adding Functions

More on Functions & FX Maps

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Advanced Quadrant Nodes

Constant

Variables

Vector / Cast

Combining Vector Nodes

Operator / Function

Logical / Control

Comparison

Functions Package

Base Elements

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Patterns

Inside Patterns

Analyzing Patterns

Noises

Inside Noises

Analyzing Noises

Base Filters

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Blur

Adjustments

Blending

Size

Style

Transforms

Advanced Filters

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Bitmap to Material

Canvas

Channels

Compositing

NormalMap

Templates

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Standard Materials

BitmapToMaterial

Compositing

Composite Substance

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Creating a Composite Substance

Bring in Layers

Work with Layers

Masks

FX

Transformations

Outputs

Exposing / Functions

Composite Package

Optimization Tips

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Greyscale / Color Tips

Nodes Tips

Exposing Tips

16-bit Tips

Conclusion

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Resource Files

Course Wrap Up

Credits

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About the Author

SkillsFuture Credit Eligible
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